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| The report highlights the growing popularity of esports and gaming, with 55% of respondents reporting that they engage with gaming content regularly. Esports has become a significant sector within the entertainment industry, with professional teams, leagues, and tournaments attracting massive audiences. The report notes that the global esports market is expected to reach $1.5 billion by 2025. |
The report highlights the growing popularity of esports and gaming, with 55% of respondents reporting that they engage with gaming content regularly. Esports has become a significant sector within the entertainment industry, with professional teams, leagues, and tournaments attracting massive audiences. The report notes that the global esports market is expected to reach $1.5 billion by 2025.